OSRS Pure Fire Cape Guide
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OSRS Pure Fire Cape Guide was created by accolac99
Everybody wants a fire cape. It’s one of the most sought-after items in Old School RuneScape, as it is not only the 2nd best melee cape in the game, it’s a symbol of your expertise in Old School RuneScape. You may be asking, why is it so special? Well, to get your hands on this fire cape, you’ll need to successfully complete the Karamja fight caves, a 63-wave battle against Old School RuneScape’s toughest monsters, such as the level 702 Jad.
Now, the caves are extremely challenging. And as you are a 1 defence pure, it’s even more challenging! Don’t fret though, as we’ve made a comprehensive guide to ensure that you can get the fire cape. Let’s get straight into it.
Recommended Stats
As your defence level is low, you’ll be hit a lot harder, and therefore we recommend you use ranged to not only keep your distance but take heavy shots and stay standing. We recommend you have at least 80 ranged, 80 hit points and 43 prayer.
Recommended Gear
This is the gear we recommend you use for the fight cave as a pure. On the left, you’ll see the gear most optimal, followed by the next optimal to the right of it. Find what works best for you.
Helm: Mitre > Robin Hood Hat > Bear head
Amulet: Amulet of Fury > Amulet of Glory > Necklace of Anguish > Vestment Stole
Cape: Ava’s Device > Cape of Accomplishment > Vestment Cloak
Top: Vestment Robe > Monk’s Robe Top
Bottom: Black d’hide chaps
Weapon: Toxic Blowpipe/Armadyl Crossbow > Karil’s Crossbow > Dragon Crossbow > Rune Crossbow > Magic Shortbow (i)
Off-hand Weapon: Book of law > Unholy book > Book of balance > Holy book
Ammo: Adamant darts/Broad Bolts > Mithril Darts/Rune arrows
Gloves: Regen bracelet > Mithril Gloves > Combat Bracelet
Boots: Ranger boots > Holy Sandals > Iron Boots > Fighting Boots
Ring: Archers ring (i) > Archers ring > Ring of suffering (i) > Ring of the gods (i)
Recommended Inventory Setup
For the inventory setup, we recommend you use the following:
10 Saradomin Brews
14 Super Restores
3 Bastion Potions
Optional: Dragon darts
Fight Cave Monsters
Before we get into the strategy guide, let’s quickly run through all the monsters you’ll encounter during your time in the fight caves.
Tz-Kih
Tz-Kih is a level 22 bat-like creature, which attacks via melee. Every hit of this monster drains a prayer point from you, and therefore should be the main priority to kill.
Tz-Kek
Next, is the level 45 Tz-Kek, which attack via melee, and when killed, break into 2 level 22 monsters. These should be the least of your priorities.
Tok-Xil
Next, is the level 90 Tok-Xil, which attacks via ranged and melee. These are dangerous monsters and shoud be your 2nd priority to kill. Pray range when possible against them.
Yt-Mejkot
The level 180, Yt-Mejkot is a giant monster which attacks by melee. Due to their ability to be safe spotted, they should be the 4th priority to kill.
Ket-Zek
The level 360 Ket-Zek attacks with magic and melee and can be extremely dangerous when you are not praying against melee and magic. They are the 3rd priority to kill.
We’ll talk about the other two monsters: the level 702 Jad and level 108 healers a little later!
Safe Spotting
As seen in the map, you can use multiple safe spots to be out of range from certain monsters. You should use the Italy Rock safe spot, as it is the easiest to use. Use the image to see how to do it.
Jad Strategy
Jad, the final boss of the fight caves, has 3 main attacks: melee, range and magic. Melee is not a problem if you keep your distance, whereas ranged and magic cannot be avoided. The difference between his magic and ranged attacks is his feet positioning, where in the ranged attack, Jad slams his feet into the ground, and in his magic attack, he raises them. When you see these visual cues, immediately protect from the respective attack with prayers.
Jad reaching half health spawns 4 healers. To stop them, hit them, and consider walking to line them up in a line. From there, either kill the healers one by one or focus on Jad.
Wave by Wave strategy
Wave 1: 1x 22. Don’t get hit by the bat!
Wave 2: 2x 22.
Wave 3: 1x 45. Wherever this monster spawns will be the spawn location of Jad.
Wave 4: 1x 45, 1x 22.
Wave 5: 1x 45, 2x 22.
Wave 6: 2x 45.
Wave 7: 1x 90. Keep protect from range on whenever a level 90 is alive.
Wave 8: 1x 90, 1x 22.
Wave 9: 1x 90, 2x 22.
Wave 10: 1x 90, 1x 45.
Wave 11: 1x 90, 1x 45, 1x 22.
Wave 12: 1x 90, 1x 45, 2x 22.
Wave 13: 1x 90, 2x 45.
Wave 14: 2x 90.
Wave 15: 1x 180. Use Italy Rock safe spot.
Wave 16: 1x 180, 1x 22.
Wave 17: 1x 180, 2x 22.
Wave 18: 1x 180, 1x 45.
Wave 19: 1x 180, 1x 45, 1x 22.
Wave 20: 1x 180, 1x 45, 2x 22.
Wave 21: 1x 180, 2x 45.
Wave 22: 1x 180, 1x 90.
Wave 23: 1x 180, 1x 90, 1x 22.
Wave 24: 1x 180, 1x 90, 2x 22.
Wave 25: 1x 180, 1x 90, 1x 45.
Wave 26: 1x 180, 1x 90, 1x 45, 1x 22.
Wave 27: 1x 180, 1x 90, 1x 45, 2x 22.
Wave 28: 1x 180, 1x 90, 2x 45.
Wave 29: 1x 180, 2x 90. Focus on the 90s.
Wave 30: 2x 180. Activate protect from mage at the end of this wave.
Wave 31: 1x 360. Keep protect from mage whenever a 360 is present.
Wave 32: 1x 360, 1x 22.
Wave 33: 1x 360, 2x 22.
Wave 34: 1x 360, 1x 45.
Wave 35: 1x 360, 1x 45, 1x 22.
Wave 36: 1x 360, 1x 45, 2x 22.
Wave 37: 1x 360, 2x 45.
Wave 38: 1x 360, 1x 90. Leave protect from magic on and target the 90 first.
Wave 39: 1x 360, 1x 90, 1x 22.
Wave 40: 1x 360, 1x 90, 2x 22.
Wave 41: 1x 360, 1x 90, 1x 45.
Wave 42: 1x 360, 1x 90, 1x 45, 1x 22.
Wave 43: 1x 360, 1x 90, 1x 45, 2x 22.
Wave 44: 1x 360, 1x 90, 2x 45.
Wave 45: 1x 360, 2x 90.
Wave 46: 1x 360, 1x 180. Trap 180 in Italy Rock and focus on the 360.
Wave 47: 1x 360, 1x 180, 1x 22.
Wave 48: 1x 360, 1x 180, 2x 22.
Wave 49: 1x 360, 1x 180, 1x 45.
Wave 50: 1x 360, 1x 180, 1x 45, 1x 22.
Wave 51: 1x 360, 1x 180, 1x 45, 2x 22.
Wave 52: 1x 360, 1x 180, 2x 45.
Wave 53: 1x 360, 1x 180, 1x 90.
Wave 54: 1x 360, 1x 180, 1x 90, 1x 22.
Wave 55: 1x 360, 1x 180, 1x 90, 2x 22.
Wave 56: 1x 360, 1x 180, 1x 90, 1x 45.
Wave 57: 1x 360, 1x 180, 1x 90, 1x 45, 1x 22.
Wave 58: 1x 360, 1x 180, 1x 90, 1x 45, 2x 22.
Wave 59: 1x 360, 1x 180, 1x 90, 2x 45.
Wave 60: 1x 360, 1x 180, 2x 90.
Wave 61: 1x 360, 2x 180. Trap the 180s in Italy Rock and target the 360.
Wave 62: 2x 360. Pot up and get ready for Jad.
Wave 63: 1x Jad, 4x Healers. Use the Jad strategy we covered.
And just like that, you’ve got yourself a fire cape on a pure! By the way, also you can buy runescape 3 gold from RS3gold.com, then buy firecape osrs from our site, so easy & safe, 24/7 online.
Now, the caves are extremely challenging. And as you are a 1 defence pure, it’s even more challenging! Don’t fret though, as we’ve made a comprehensive guide to ensure that you can get the fire cape. Let’s get straight into it.
Recommended Stats
As your defence level is low, you’ll be hit a lot harder, and therefore we recommend you use ranged to not only keep your distance but take heavy shots and stay standing. We recommend you have at least 80 ranged, 80 hit points and 43 prayer.
Recommended Gear
This is the gear we recommend you use for the fight cave as a pure. On the left, you’ll see the gear most optimal, followed by the next optimal to the right of it. Find what works best for you.
Helm: Mitre > Robin Hood Hat > Bear head
Amulet: Amulet of Fury > Amulet of Glory > Necklace of Anguish > Vestment Stole
Cape: Ava’s Device > Cape of Accomplishment > Vestment Cloak
Top: Vestment Robe > Monk’s Robe Top
Bottom: Black d’hide chaps
Weapon: Toxic Blowpipe/Armadyl Crossbow > Karil’s Crossbow > Dragon Crossbow > Rune Crossbow > Magic Shortbow (i)
Off-hand Weapon: Book of law > Unholy book > Book of balance > Holy book
Ammo: Adamant darts/Broad Bolts > Mithril Darts/Rune arrows
Gloves: Regen bracelet > Mithril Gloves > Combat Bracelet
Boots: Ranger boots > Holy Sandals > Iron Boots > Fighting Boots
Ring: Archers ring (i) > Archers ring > Ring of suffering (i) > Ring of the gods (i)
Recommended Inventory Setup
For the inventory setup, we recommend you use the following:
10 Saradomin Brews
14 Super Restores
3 Bastion Potions
Optional: Dragon darts
Fight Cave Monsters
Before we get into the strategy guide, let’s quickly run through all the monsters you’ll encounter during your time in the fight caves.
Tz-Kih
Tz-Kih is a level 22 bat-like creature, which attacks via melee. Every hit of this monster drains a prayer point from you, and therefore should be the main priority to kill.
Tz-Kek
Next, is the level 45 Tz-Kek, which attack via melee, and when killed, break into 2 level 22 monsters. These should be the least of your priorities.
Tok-Xil
Next, is the level 90 Tok-Xil, which attacks via ranged and melee. These are dangerous monsters and shoud be your 2nd priority to kill. Pray range when possible against them.
Yt-Mejkot
The level 180, Yt-Mejkot is a giant monster which attacks by melee. Due to their ability to be safe spotted, they should be the 4th priority to kill.
Ket-Zek
The level 360 Ket-Zek attacks with magic and melee and can be extremely dangerous when you are not praying against melee and magic. They are the 3rd priority to kill.
We’ll talk about the other two monsters: the level 702 Jad and level 108 healers a little later!
Safe Spotting
As seen in the map, you can use multiple safe spots to be out of range from certain monsters. You should use the Italy Rock safe spot, as it is the easiest to use. Use the image to see how to do it.
Jad Strategy
Jad, the final boss of the fight caves, has 3 main attacks: melee, range and magic. Melee is not a problem if you keep your distance, whereas ranged and magic cannot be avoided. The difference between his magic and ranged attacks is his feet positioning, where in the ranged attack, Jad slams his feet into the ground, and in his magic attack, he raises them. When you see these visual cues, immediately protect from the respective attack with prayers.
Jad reaching half health spawns 4 healers. To stop them, hit them, and consider walking to line them up in a line. From there, either kill the healers one by one or focus on Jad.
Wave by Wave strategy
Wave 1: 1x 22. Don’t get hit by the bat!
Wave 2: 2x 22.
Wave 3: 1x 45. Wherever this monster spawns will be the spawn location of Jad.
Wave 4: 1x 45, 1x 22.
Wave 5: 1x 45, 2x 22.
Wave 6: 2x 45.
Wave 7: 1x 90. Keep protect from range on whenever a level 90 is alive.
Wave 8: 1x 90, 1x 22.
Wave 9: 1x 90, 2x 22.
Wave 10: 1x 90, 1x 45.
Wave 11: 1x 90, 1x 45, 1x 22.
Wave 12: 1x 90, 1x 45, 2x 22.
Wave 13: 1x 90, 2x 45.
Wave 14: 2x 90.
Wave 15: 1x 180. Use Italy Rock safe spot.
Wave 16: 1x 180, 1x 22.
Wave 17: 1x 180, 2x 22.
Wave 18: 1x 180, 1x 45.
Wave 19: 1x 180, 1x 45, 1x 22.
Wave 20: 1x 180, 1x 45, 2x 22.
Wave 21: 1x 180, 2x 45.
Wave 22: 1x 180, 1x 90.
Wave 23: 1x 180, 1x 90, 1x 22.
Wave 24: 1x 180, 1x 90, 2x 22.
Wave 25: 1x 180, 1x 90, 1x 45.
Wave 26: 1x 180, 1x 90, 1x 45, 1x 22.
Wave 27: 1x 180, 1x 90, 1x 45, 2x 22.
Wave 28: 1x 180, 1x 90, 2x 45.
Wave 29: 1x 180, 2x 90. Focus on the 90s.
Wave 30: 2x 180. Activate protect from mage at the end of this wave.
Wave 31: 1x 360. Keep protect from mage whenever a 360 is present.
Wave 32: 1x 360, 1x 22.
Wave 33: 1x 360, 2x 22.
Wave 34: 1x 360, 1x 45.
Wave 35: 1x 360, 1x 45, 1x 22.
Wave 36: 1x 360, 1x 45, 2x 22.
Wave 37: 1x 360, 2x 45.
Wave 38: 1x 360, 1x 90. Leave protect from magic on and target the 90 first.
Wave 39: 1x 360, 1x 90, 1x 22.
Wave 40: 1x 360, 1x 90, 2x 22.
Wave 41: 1x 360, 1x 90, 1x 45.
Wave 42: 1x 360, 1x 90, 1x 45, 1x 22.
Wave 43: 1x 360, 1x 90, 1x 45, 2x 22.
Wave 44: 1x 360, 1x 90, 2x 45.
Wave 45: 1x 360, 2x 90.
Wave 46: 1x 360, 1x 180. Trap 180 in Italy Rock and focus on the 360.
Wave 47: 1x 360, 1x 180, 1x 22.
Wave 48: 1x 360, 1x 180, 2x 22.
Wave 49: 1x 360, 1x 180, 1x 45.
Wave 50: 1x 360, 1x 180, 1x 45, 1x 22.
Wave 51: 1x 360, 1x 180, 1x 45, 2x 22.
Wave 52: 1x 360, 1x 180, 2x 45.
Wave 53: 1x 360, 1x 180, 1x 90.
Wave 54: 1x 360, 1x 180, 1x 90, 1x 22.
Wave 55: 1x 360, 1x 180, 1x 90, 2x 22.
Wave 56: 1x 360, 1x 180, 1x 90, 1x 45.
Wave 57: 1x 360, 1x 180, 1x 90, 1x 45, 1x 22.
Wave 58: 1x 360, 1x 180, 1x 90, 1x 45, 2x 22.
Wave 59: 1x 360, 1x 180, 1x 90, 2x 45.
Wave 60: 1x 360, 1x 180, 2x 90.
Wave 61: 1x 360, 2x 180. Trap the 180s in Italy Rock and target the 360.
Wave 62: 2x 360. Pot up and get ready for Jad.
Wave 63: 1x Jad, 4x Healers. Use the Jad strategy we covered.
And just like that, you’ve got yourself a fire cape on a pure! By the way, also you can buy runescape 3 gold from RS3gold.com, then buy firecape osrs from our site, so easy & safe, 24/7 online.
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